VideoSeedance 2.0
Ultra-Realistic Japanese/Korean Street Fashion Portrait Prompt
A highly detailed JSON prompt for Nano Banana Pro focused on generating an ultra-realistic 8k fashion photograph in an editorial Japanese/Korean street style. It specifies facial identity lock, natural skin texture, a specific outfit (cropped navy denim jacket, checkered camisole dress), and a layered urban outdoor setting with soft, diffused natural lighting.

Prompt
## Phase C (0.20s): Lantern Activation, Explosion, Panoramic View (0.07s) Instant cut to black. Fixed camera. Blackout where only human silhouettes are visible (silence before special move activation). A flower-shaped emblem (5 petals, red+gray, width 40%) appears in the center of the screen, and from its center a golden explosion light radiates in 8 directions. From the lower part of the emblem, a vertical golden energy beam extends downward. Energy begins to spread upward. (0.13s) Fixed camera (low angle). The full view of the lantern-type object is displayed in the center of the screen (vertically elongated hexagonal lantern shape, red body with white 5-petal flower emblem, with a stone pedestal). From behind, a red light pillar extends to the sky. Yellow and turquoise star particles float. Pink to magenta clouds in the bottom 30% of the screen. Slight zoom in of about 2% over 3 frames. --- ## Phase D (0.17s): Tilt Down, Character Manifestation (0.17s) Tilt down (downward pan of about 60–80px/f). Over 5 frames, move from the upper angle of the lantern to a medium close-up of the characters' faces. As the lantern recedes to the top of the screen, the 3-person unit hidden beneath it appears sequentially on screen (manifesting in order: waist → upper body → face). The lantern's red glow recedes upward. A fog effect drifts around the characters' waists. No zoom change (pure tilt down). --- ## Phase E (0.73s): 3-Person Unit Introduction, Charging Sequence (0.27s) Fixed low angle. Gentle zoom in (1–2px/f). Cool colors predominant (navy base). 3 people in introduction poses facing forward. Each character makes small movements with arms, hands, neck, etc. (pose changes such as raising hands, tilting), and the golden shield-shaped pedestal at the bottom of the screen gradually recedes off-screen. (0.20s) Zoom in continues. Color tone transitions to a navy+purple mix. Yellow electric shock effects meander along the pedestal edge (increasing from 3 to 6). The 3 people's expressions gradually become combative (eyes widen, corners of lips rise). (0.26s) Rapid color tone transition from purple → orange → red (visualization of "charging → critical"). Close-up where the 3 faces occupy 70% of the frame. The center character's expression becomes as if shouting, while the left and right characters go into attack preparation poses. The color tone finishes converting almost entirely to red/orange, preparing for the instant cut of the next cut. --- ## Phase F (0.44s): Descending Attack, Landing Impact (0.24s) Instant cut to a distant view. Ultra-high-speed zoom in (about 10x magnification over 8 frames). The characters appear small in the upper center of the screen, wrapped in golden energy rings (2–3 concentric circles). Radial red speed lines run across the entire screen. A light orb rapidly approaches. The bottom surface of the lantern covers 60% of the screen along with vertical motion blur, and golden flames begin erupting from the bottom (expanding from width 300px → 500px). The flower emblem on the lantern's bottom surface becomes an extreme close-up occupying 80% of the screen width. Just before landing, giant flames fill the bottom 40% of the screen, and a rainbow-colored lens flare appears. (0.20s) Landing impact. Fixed camera (slight vibration of 5–10px due to impact). Golden flames occupy the bottom 50% of the screen, and rainbow lens flare and chromatic aberration (RGB separation) occur. Flames expand to 70%. 90% or more whiteout (golden-toned warm white, lasting 1 frame). A fire pillar (width 200 → 150px) runs vertically through the center of the screen, and the background begins to transition to purple to indigo. --- ## Phase G (0.56s): Light Pillar Ascent, Cloud Sea Breakthrough, Space Arrival (0.16s) Tilt up + slight zoom out. The light pillar running vertically through the center of the screen (width 100 → 60px) rises while becoming thinner, and rainbow stripes appear on both sides. A pink to magenta sea of clouds spreads across the bottom 30–40% of the screen. The light pillar changes into a rainbow-colored trail (arc-shaped trajectory, rainbow gradient, thicker at the bottom and thinner at the top). The entire screen fades to purple, a transition for scene change. (0.10s) Fixed camera. The purple fade clears, and a dark purple cosmic space stabilizes. Pink to magenta sea of clouds at the bottom of the screen (three-dimensional volumetric representation). The rainbow trail clearly appears, and while accompanied by a white to yellow light orb (diameter 40px) at its tip, it extends in an arc from the lower center upward. (0.30s) Tilt up + slight zoom out. The light orb at the tip of the rainbow trail rises to the upper part of the screen (sea of clouds → space). Short radial light rays (30px) appear from the light orb in all directions. Formation of a light cross (cross flare) begins (horizontal 100px, vertical 80px). The light cross is fully formed. It reaches maximum size (horizontal 300px, vertical 200px), with a pure white light core (roughly elliptical) at the center. 4–5 golden star particles float around it. --- ## Phase H (0.50s): Space Flight, Planet Collision (0.27s) Instant cut to a wide shot of outer space. Fixed camera. 10–15 fixed stars scattered in dark purple to navy space. A red giant planet at the bottom left of the screen (with atmospheric rim light), and a blue asteroid at the bottom right. A sun-like large flare slightly left of center (red horizontal light rays 500px left and right). The flare shrinks. A comet shape (white to yellow light core + orange to red flame tail) accelerates toward the red planet (flame tail extends from 100px → 200px, movement speed 30–60px/f). (0.23s) Slight zoom in. A human silhouette of the character can be confirmed inside the light core (height 30px). The comet approaches the red planet's atmosphere. A checkmark UI appears inside a turquoise hexagonal frame (with glitch-like chromatic aberration effect). It contacts the planet's rim light, and from the contact point, orange flares begin to spread radially (6–8 lines).35:Tca1,## Phase C (0.20s): Lantern Activation, Explosion, Panoramic View (0.07s) Instant cut to black. Fixed camera. Blackout where only human silhouettes are visible (silence before special move). A flower emblem (5 petals, red+gray, 40% width) appears in center, golden explosion light radiates in 8 directions. Vertical golden energy beam extends downward from emblem. Energy starts dispersing upward. (0.13s) Fixed camera (low angle). Lantern object displayed in center (hexagonal, red body with white emblem). Red light pillar extends to sky. Yellow/turquoise star particles. Pink-magenta clouds at bottom 30%. 2% zoom in. ## Phase D (0.17s): Tilt Down, Character Manifestation (0.17s) Tilt down (60-80px/f). Moves from lantern top to medium close-up of faces in 5 frames. 3-person unit appears sequentially (waist -> torso -> face). Red glow recedes. Fog effect near waists. No zoom change. ## Phase E (0.73s): Unit Intro, Charging Animation (0.27s) Fixed low angle. Gentle zoom (1-2px/f). Cool colors (navy base). 3 people in intro poses. Small movements (hands/neck). Golden shield pedestal recedes. (0.20s) Zoom continues. Transition to navy+purple. Yellow lightning effects on pedestal edge (3 to 6 bolts). Expressions turn combative. (0.26s) Rapid transition to purple->orange->red (Charge visualization). Close-up of faces (70% frame). Center character screams, side characters prepare attack. Color shift to red/orange complete. ## Phase F (0.44s): Descending Attack, Landing Impact (0.24s) Instant cut to wide view. Ultra-fast zoom (10x in 8 frames). Characters in golden energy rings. Red speed lines. Light orb approaches rapidly. Lantern bottom covers 60% with motion blur, golden flames erupt (300px to 500px). Close-up on emblem. Giant fire fills bottom 40%, rainbow lens flare appears. (0.20s) Landing impact. Fixed camera (5-10px vibration). Golden fire fills bottom 50%, rainbow flare and chromatic aberration. Fire expands to 70%. 90%+ whiteout. Fire pillar (200px to 150px) through center, background turns purple-indigo. ## Phase G (0.56s): Pillar Ascent, Cloud Breakthrough, Space Reach (0.16s) Tilt up + slight zoom out. Light pillar (100px to 60px) rises, rainbow stripes on sides. Pink-magenta sea of clouds. Pillar turns to rainbow trail. Screen fades to purple. (0.10s) Fixed camera. Purple fade clears to dark purple space. Pink-magenta clouds at bottom. Rainbow trail appears with light orb (40px) rising in an arc. (0.30s) Tilt up + slight zoom out. Light orb rises to space. Radial light rays (30px). Cross flare forms (100px horiz/80px vert). Reaches max size (300px/200px) with white core. Golden star particles float around. ## Phase H (0.50s): Space Flight, Planet Collision (0.27s) Instant cut to wide space shot. Fixed camera. Stars scattered in dark purple/navy. Red giant planet bottom left, blue asteroid bottom right. Sun-like flare center left (500px). Flare shrinks. Comet shape (white core + orange/red tail) accelerates toward red planet (tail 100 to 200px). (0.23s) Slight zoom in. Silhouette visible in core. Comet approaches red planet atmosphere. Turquoise hexagonal frame with checkmark UI appears (glitch effect). Contact with planet rim light creates radial orange flares (6-8 lines).
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